Having just left the House of Martial Holies, Tylendel decides to go to Alfons the Reverent's Gate, the gate flanked by two round towers now serving as the main entry to the Holy Hill.
He passes two of the Prophet's companies, the White Thorns, being instructed by a captain as they assemble near the gates by the orchards.
He goes down and climbs up the southernmost of the two towers flanking the entrance. Atop, three Horvath guardsmen are warming their hands on a brazier burning dung. One of them is Jonash, the other two are Zikmun and Samel. They talk there for a while, about the Glenmyrs and other things.
A horn is sounded from the other tower where the guards are standing in the darkness: the horn signals the arrival of friendly allies.
It is Syr Bohumíl leading his entourage through the gate of Alfons the Reverent. Tylendel watches seven companies pass through the gate, while speaking to Bohumíl himself.
Greyoak suggests that Syr Bohumíl and his forces occupy the castle Oldenhall, in the southeastern corner of the fortified hill, and he agrees. As they watch Camrey's forces enter through the gate of Alfons, Tylendel sees familiar faces, some from the council at the Chanter's Safehold, but also a face he has not seen in years: Syr Haxley Hosswort, the man who warned Eld of the Imlias, and who became the Knight of the Raventhrone following Syr Allard's death. As the seven companies marched inside the safety of the Holy Hill's outer walls, Tylendel noted the army composition (see below).
When all were inside, Syr Bohumíl took his leave to go arrange his troops at Oldenhall on the opposite side of the Holy Hill, and Tylendel decided to walk back to the House of Martial Holies. Skryme Scarlett let him inside the southern tower once more, and Tylendel found his way up to Syr Gylian's office. A few chairs had been found in the meantime, and the Grosskomtur was discussing with Syr Valdor Wenzel of Ashgate, Lord Haralamb Horvath, and Karlon Rymés, the Golden Faith's lieutenant.
Tylendel asked for a secure, private room. Rymés offered his old room and led him down a set of stairs to the level below, past the Golden Faith's offices and solar. Karlon's room was a humble little chamber with nothing but a bed, a small table and a rusty pot, but it would serve as it didn't have other entrances and no other rooms wall-to-wall.
Tylendel then began meditating, focusing on trying to reach the Crow-king, or the strange, dark place where Tylendel had last met him. He reached the Between, but not the place he sought; instead he found himself in a violent storm whipping a strange forest surrounding him. The bark of the trees looked like snakeskin; far up ahead he saw two moons, and a luminous band across the sky. Amid the ferns, Tylendel decided to try and move himself away. Again he went deep into meditation, then found himself on an island, perhaps three km wide and six km long. But for a few monoliths and an overgrown ruined stair, the island was littered from end to end with the bones of sea creatures, with the bones of great whales most dominant. The wind kept howling, the air thin and cold. Again, he closed his eyes and meditated.
This time, he appeared in a strange, barren valley where the surrounding mountains seemed to pulsate; their texture was not that of rock, but of flesh. He made a hasty meditative retreat to find himself in a red-brown corridor where his steps clanged and the floor shrieked. He moved toward a blinking red light, set in the wall and looking like a glass stone. Beyond, around a corner, he found an iron stair leading to a hatch in the ceiling. Before he could study it closer, the hatch opened, and a stooped, low-browed man appeared, his arms reaching to his knees. He wore fur boots, a fur cloak, and hides across his torso, and shouted at Tylendel in strange, primitive utterances. Then the beastly man charged, but Tylendel drew Red Dancer, and the hairy, primitive figure turned around and fled, slamming his fists into the walls, shouting strange words. When Tylendel heard movement erupting everywhere around him, he decided for yet another escape -
- and this time he found himself back in the dark castle in which he had met the Crow-king, though in an unknown chamber.
Hearing a swooshing sound in the dark, he pulled out Shadowbreaker and saw he was sharing a chamber with a rather large contraption - a waterwheel of sorts, suspended in a slat in the floor, the whole thing held up by four thick chains. He quickly took a look to see what was down below, but there was only darkness.
He exited and found himself in a hallway with doors to either side, and two large windows ahead. Shocked to see his reflection so clearly, Tylendel realized he was looking at glass that was nearly invisible - even stranger, through the glass he saw a massive hall occupied by strange machinery, great square tubes spewing lava into wide grooves in the floor, and dead people everywhere operating the hall's many contraptions.
He turned right, opened the door and found himself on a strange balcony. A steep stair led down to the floor level of the great hall. He followed the balcony, found a strange mural halfway across, with blinking lights and indecipherable symbols. He eventually reached a new door on the opposite side of the balcony and entered a chamber. Here, he saw a number of tall, wide cylinders of glass filled with bubbling liquid. There was also a circular plate with a shining yellow ring on the floor, and a rectangular hole in the wall through which he heard the sound of rushing air.
He opened a door on the opposite wall, and found another hallway similar to the first, with a window facing the hall below. Stunned by all the strangeness, Tylendel decided to push on.